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All Entries here can be found in the DDM Errata,Faq Dated April 10,2008


Victory Points ( new article to clarify rule questions)

  1. 04/17/08 (About Confused and Staggered Creatures)
  2. 04/24/08 (About LOS and Forest terrain)
  3. 05/07/08 (About Mounts)

Any Specific Card Clarifications and Erratas are located on the card page itself

  • Page 20 – Burrow [Substitution]: The first sentence in the second paragraph should say that “it may ignore all non-pit terrain (even walls) while moving”.
  • Incorporeal. As Phasing and Insubstantial.
  • Insubstantial. Insubstantial applies only to damage from attacks.
  • Invisible. An invisible creature gains Conceal 11 and Combat Advantage over enemies that cannot trace line of sight to it.
  • Mobility Dependent Attack: Some attacks require the creature to move a certain number of squares to use that attack. These require that each square in the creature’s space, after movement, is at least [X] squares distant from their starting location. Charge attacks, Archer’s Mobility, and Earthcrest are three examples of a mobility dependent attack.
  • Moves Normally. If an ability or special power permits a creature to move normally in a type of terrain, it pays no extra movement cost for entering squares containing that terrain, and ignores any damage associated with moving through the terrain. It is still subject to other effects of the terrain, such as blocking line of sight or line of effect.
  • Page 45 – Ongoing X DAMAGE [Addition]: All ongoing damage has (save ends).
  • Page 20 – Phasing [Substitution] The first sentence should say that “it may ignore all non-pit terrain (even walls) while moving”.
  • Page 36 – Pits [Revision]: A space containing a pit is not a legal position; no creature can end movement is a space containing a pit square. Replace the third paragraph with the following text: When an effect (such as push, pull, or slide) moves a creature onto a pit square, that creature might fall into the pit. After applying all effects from the original attack, the acting creature makes a followup attack (using the attack bonus and AC or Defense of the attack or power used to move the target); if that attack also hits, the target creature is Dazed. Regardless of the result of the followup attack, the creature is placed in the nearest legal position.
  • Place. A creature subject to an automatic place effect must be placed into a destination space in which it could legally end its turn.
  • Push. Some push effects push a creature more than one square. Each square pushed must take the creature pushed further from the pushing creature. A target must be pushed at least one square by an attacker if possible, to trigger “push-triggered” effects. Under some circumstances, such as when a target has no legal destination space it may be pushed to, such as when it is surrounded by blocking terrain or other creatures, it may be impossible to push an enemy.
  • Pull. Some pull effects pull a creature more than one square. Each square pulled must take the creature pushed further from the pulling creature. A target must be pulled at least one square by an attacker if possible, to trigger “pull-triggered” effects. Under some circumstances it may be impossible to pull an enemy.
  • Reroll Attack. (Deny the Weak, Second Chance). This original roll is not considered a hit or miss; it is indeterminate and dependent upon the result of the reroll.
  • Resist [X] All. Resist the first [X] points of damage from each attack, regardless of type.
  • Statue: A creature with the Statue ability treats statue terrain as a legal position. A creature occupying Statue terrain has cover from ranged attacks.

torch1784 April 12, 2008, at 06:59 AM

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Page last modified on September 06, 2008, at 07:09 PM